ROWAN'S FIELD NOTES

Things worth remembering.

JUN’S ROADWORK BOARD

Useful work for the road

Road patrol

Make the roads safer through eight combat victories.

Beacon survey

After dawn, visit three different restored lands beyond the starting region.

Traveling kitchen

After dawn, prepare both meal types in two different restored lands.

THE OLD BEACON ROADS

Fifteen lights. One way home.

Current area

Sketch of the entry paths and paths connected to your position; closed passages may hide more. This chart does not record places you have visited.

You · filled diamond; Partner · open diamond; Downed · cross; Camp · tent; Passage · arch; Earned homeward help · west arrow; Beacon · tower; Objective · crosshair; Personal note · flag.
Amber paths · Teal water · Slate walls · Dark areas beyond closed passages

Beacon roads

Follow the courier roads to discover each land in order. Fast travel connects only restored beacons.

Restored beacons connect settlements for fast travel. During the final homecoming, the key must be carried on foot.

READ BEFORE DEPARTURE

A courier's field guide.

Move & explore
WASD or arrows move Rowan. The camera follows you. Walk into doors to enter caves. E speaks with nearby people and reads letters.

Fight & survive
F: quick attack. G: heavy strike. Space: dodge. R: parry just before an attack lands. Q: lantern Reveal interrupts enemies. P: drink a healing potion.

Read the warning
Enemy attacks mark threatened floor tiles and fill a warning bar before they strike. Create distance or dodge. After firing, an ordinary archer lowers its bow and pauses to reload. A charger hunches after its rush; a sweeper plants its feet with its spear lowered after a swing. Close for a quick counter before it recovers. Guardians change tactics as their health falls. Defeating one frees it.

Read the approach
An amber edge chevron points toward an unobstructed attacker outside the screen when its marked attack area reaches your view; its rail fills as the strike approaches. Ranged sentries seek straight firing lanes. Use cover, then sidestep once their attack is marked; committed bolts do not follow you.

Open their guard
Some armored brutes hold a directional front plate; a lowered plate marks an opening. Flank it, thrust with the spear, use a heavy arrow, or open it with a melee heavy strike. A timed parry or a counter after its marked strike gives another opening. Light frontal blade, bow and hammer hits only chip the guard.

Break their trail
Ordinary enemies patrol nearby paths; watch their awareness cues change as they search or engage. Break sight behind solid walls or tree trunks and leave your last seen or heard position: enemies investigate that place before returning to patrol. Weapon swings and lantern powers can draw nearby enemies along connected paths, while wind, rain and snow can mask sound. Heavy mist, rain and snow reduce their sight, but keep watching attack warnings while you retreat.

Finish a region
Enter its dungeon, solve its puzzle, free its guardian, recover its memory, then restore the outdoor beacon. All these steps are required to open the next road. Bring the Sun Key home to finish the journey.

Look after your future self
Buy supplies from Jun, rest at campfires, and spend skill points in the journal. M saves. Restored beacons and cave entrances save checkpoints automatically.

Prepare a meal
Courier caches stock a separate pantry. Jun sells cook packs. Open the camp kitchen from a rest spot or Journal → Equipment, then cook beside a safe campfire. Broth softens incoming hits; skillet strengthens weapon strikes. One meal is active at a time, and its timer pauses with the world. Moonleaves stay for Mira.

Follow your curiosity
Find moonleaves, hidden letters, wildlife, secret passages, and suspicious frogs. Side missions improve the homecoming. After the story, renew guardian trials for more adventures.

Controller buttons

Connect a standard controller and press a button.


        

One controller drives your courier in this browser. D-pad or left stick focuses menu controls; A confirms and B goes back. Left/right adjusts a focused slider or selection. Enter room and recovery codes with keyboard or touch. A advances the next story caption; B never skips it. Start pauses or resumes exploration, including playable memories. Release held controls after changing scenes.

1 / 2 / 3 / 4 / 5 equip earned weapons (keys can be remapped). J opens your journal. Tab opens the world map. Esc pauses. Losing focus pauses the game. Sound begins after an interaction.

MAKE YOURSELF AT HOME

Your adventure, your pace.

The game fills this window. Browser fullscreen remains optional.

Controller input

Connect a standard controller and press a button.


        

Controllers use the standard layout. RB cycles weapons you have earned. D-pad or left stick navigates menus, A confirms and B goes back. L3 opens the journal and R3 opens the map. Text entry still uses keyboard or touch. One controller affects only your courier.

Keyboard bindings

Select a binding, then press a key. Escape cancels. Menus and interaction remain available by mouse or touch.