Move & explore
WASD or arrows move Rowan. The camera
follows you. Walk into doors to enter caves. E speaks with nearby
people and reads letters.
Fight & survive
F: quick attack. G: heavy strike. Space:
dodge. R: parry just before an attack lands. Q: lantern Reveal
interrupts enemies. P: drink a healing potion.
Read the warning
Enemy attacks mark threatened floor tiles
and fill a warning bar before they strike. Create distance or dodge.
After firing, an ordinary archer lowers its bow and pauses to reload.
A charger hunches after its rush; a sweeper plants its feet with its
spear lowered after a swing. Close for a quick counter before it recovers.
Guardians change tactics as their health falls. Defeating one frees
it.
Read the approach
An amber edge chevron points toward an unobstructed attacker outside the screen when its marked attack area reaches your view; its rail fills as the strike approaches. Ranged sentries seek straight firing lanes. Use cover, then sidestep once their attack is marked; committed bolts do not follow you.
Open their guard
Some armored brutes hold a directional front plate; a lowered plate marks an opening. Flank it, thrust with the spear, use a heavy arrow, or open it with a melee heavy strike. A timed parry or a counter after its marked strike gives another opening. Light frontal blade, bow and hammer hits only chip the guard.
Break their trail
Ordinary enemies patrol nearby paths;
watch their awareness cues change as they search or engage. Break
sight behind solid walls or tree trunks and leave your last seen or
heard position: enemies investigate that place before returning to
patrol. Weapon swings and lantern powers can draw nearby enemies along
connected paths, while wind, rain and snow can mask sound. Heavy mist,
rain and snow reduce their sight, but keep watching attack warnings
while you retreat.
Finish a region
Enter its dungeon, solve its puzzle, free
its guardian, recover its memory, then restore the outdoor beacon. All
these steps are required to open the next road. Bring the Sun Key home
to finish the journey.
Look after your future self
Buy supplies from Jun, rest at
campfires, and spend skill points in the journal. M saves. Restored
beacons and cave entrances save checkpoints automatically.
Prepare a meal
Courier caches stock a separate pantry. Jun
sells cook packs. Open the camp kitchen from a rest spot or Journal →
Equipment, then cook beside a safe campfire. Broth softens incoming
hits; skillet strengthens weapon strikes. One meal is active at a
time, and its timer pauses with the world. Moonleaves stay for Mira.
Follow your curiosity
Find moonleaves, hidden letters,
wildlife, secret passages, and suspicious frogs. Side missions improve
the homecoming. After the story, renew guardian trials for more
adventures.
1 / 2 / 3 / 4 / 5 equip earned weapons (keys can be remapped). J opens your journal. Tab opens
the world map. Esc pauses. Losing focus pauses the game. Sound begins
after an interaction.